﻿using System;
using Assets.Scripts.GtsScripts;
using UnityEngine;

// Token: 0x020002C4 RID: 708
public class GiantessBone : MonoBehaviour
{
	// Token: 0x06001070 RID: 4208 RVA: 0x00002973 File Offset: 0x00000B73
	private void Start()
	{
	}

	// Token: 0x06001071 RID: 4209 RVA: 0x000784B2 File Offset: 0x000766B2
	public void Initialize(Giantess gts)
	{
		this.giantess = gts;
	}

	// Token: 0x0400152D RID: 5421
	public bool canCrush = true;

	// Token: 0x0400152E RID: 5422
	public bool isGrabbing;

	// Token: 0x0400152F RID: 5423
	public MeshCollider colliderFront;

	// Token: 0x04001530 RID: 5424
	public MeshCollider colliderBack;

	// Token: 0x04001531 RID: 5425
	public Giantess giantess;

	// Token: 0x04001532 RID: 5426
	public Mesh mesh;
}
